Wings~of~War: Midway 1942 Test
Posted: 29 Jun 2009 20:37
S!~ All,
I am testing something a little different this time. Instead of a dynamic campaign I am running a static map of Midway for testing. The ships are much closer together, and the Allies have a base on Midway Island. The B-17 is available, but flight time from Midway to the Japanese fleet is approximately an hour. The Brewster "Buffalo" Mk.I is available at Midway, as is the Grumman F4F-3 and the PBN-1 (a little something for my friends at the 209 Squadron, RAF). Mission time is four hours, and the objective for this test is one ship. So far in testing I have found it very difficult to sink even a single ship, but we may need to adjust the number with a full compliment of players on each side. If you do manage to sink a ship, the map will reset and you can fly it again.
Please give this scenario a try. I still plan on learning how to move the ships for a dynamic campaign for a later event, but for now, I'd like to give this a try. I think it has something for everyone.
I am testing something a little different this time. Instead of a dynamic campaign I am running a static map of Midway for testing. The ships are much closer together, and the Allies have a base on Midway Island. The B-17 is available, but flight time from Midway to the Japanese fleet is approximately an hour. The Brewster "Buffalo" Mk.I is available at Midway, as is the Grumman F4F-3 and the PBN-1 (a little something for my friends at the 209 Squadron, RAF). Mission time is four hours, and the objective for this test is one ship. So far in testing I have found it very difficult to sink even a single ship, but we may need to adjust the number with a full compliment of players on each side. If you do manage to sink a ship, the map will reset and you can fly it again.
Please give this scenario a try. I still plan on learning how to move the ships for a dynamic campaign for a later event, but for now, I'd like to give this a try. I think it has something for everyone.