REFLY Issue.....
- RCAF_FB_Norris
- Posts: 8
- Joined: 06 Feb 2010 00:59
REFLY Issue.....
Is there going to be a fix for this refly issue? Otherwise japs are going to lose planes too quickly, and never be able to claim full points on the targets.
- [MAG]NichtSehrGut
- Posts: 1
- Joined: 09 Jan 2011 17:15
Re: REFLY Issue.....
I got a kill last night and landed safely on the carrier, couldn't refly, and the kill didn't even register in my stats?
What are we supposed to do?
What are we supposed to do?
- Razgriz_37
- Lt. Colonel
- Posts: 1446
- Joined: 30 Sep 2007 21:58
- Location: Cleveland, Oh
- Contact:
Re: REFLY Issue.....
If I was told correctly this is a feature of Zuti that resticts the use of the refly button for about 15 to 45 seconds. I forget what exactly it simulates but that was one of the features in Zuti's MDS1.13
- Tiger
- Colonel
- Posts: 2844
- Joined: 17 Jul 2007 00:17
- Location: Noblesville, Indiana, USA
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Re: REFLY Issue.....
S!~ Gents,
It is a DCG issue. The DCG is not passing all of the airfield data that Zuti uses. You can wait a few seconds after you bail and click "Refy" but I haven't been able to do it when landing. The best we can do for now is bail after landing. Fortunately, it's the same for all bases, including Midway Island. So, there is no advantage in this respect for being on the Allied team.
Lowengrin, the person who wrote the DCG, is working on a new version right now with his Beta team. It will include version 4.10m, and some of the MDS stuff is now part of 4.10m. Unfortunately, we don't have a version of the DCG to run this flawlessly at the moment.
ISSUE: Bug
DESCRIPTION: No TAB/REFLY in carrier missions. Player able to select "Refly" after bailing out (there is a 30 - 45 second delay).
WORKAROUND: None
One thing to keep in mind is that you do not want to exit the server as you will receive no score. My best suggestion right now is to bail out after each sortie. IIRC, baling out gives you 50% of your score, but bailing over your base gives you 70% of your score, so it is still important to RTB.
I'm sorry I don't have a solution at the moment, guys. I'm sure it will be all the excuse we need to go back later and do this in version 4.10m, though.
It is a DCG issue. The DCG is not passing all of the airfield data that Zuti uses. You can wait a few seconds after you bail and click "Refy" but I haven't been able to do it when landing. The best we can do for now is bail after landing. Fortunately, it's the same for all bases, including Midway Island. So, there is no advantage in this respect for being on the Allied team.
Lowengrin, the person who wrote the DCG, is working on a new version right now with his Beta team. It will include version 4.10m, and some of the MDS stuff is now part of 4.10m. Unfortunately, we don't have a version of the DCG to run this flawlessly at the moment.
ISSUE: Bug
DESCRIPTION: No TAB/REFLY in carrier missions. Player able to select "Refly" after bailing out (there is a 30 - 45 second delay).
WORKAROUND: None
One thing to keep in mind is that you do not want to exit the server as you will receive no score. My best suggestion right now is to bail out after each sortie. IIRC, baling out gives you 50% of your score, but bailing over your base gives you 70% of your score, so it is still important to RTB.
I'm sorry I don't have a solution at the moment, guys. I'm sure it will be all the excuse we need to go back later and do this in version 4.10m, though.
- Tiger
- Colonel
- Posts: 2844
- Joined: 17 Jul 2007 00:17
- Location: Noblesville, Indiana, USA
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Re: REFLY Issue.....
You know those times when you feel like a complete dumbass? Well, this is one of those times...
I found these entries in the Zuti settings (in the mds.dcg file) as I was looking over the campaign;
ZutiMisc_EnableReflyOnlyIfBailedOrDied 1
ZutiMisc_DisableReflyForMissionDuration 0
ZutiMisc_ReflyKIADelay 15
Doh! So, I disabled the first one, and set ZutiMisc_ReflyKIADelay to 1. Now we can hit "Refly." It wasn't a bug after all, and I feel pretty stupid.
I found these entries in the Zuti settings (in the mds.dcg file) as I was looking over the campaign;
ZutiMisc_EnableReflyOnlyIfBailedOrDied 1
ZutiMisc_DisableReflyForMissionDuration 0
ZutiMisc_ReflyKIADelay 15
Doh! So, I disabled the first one, and set ZutiMisc_ReflyKIADelay to 1. Now we can hit "Refly." It wasn't a bug after all, and I feel pretty stupid.
- Razgriz_37
- Lt. Colonel
- Posts: 1446
- Joined: 30 Sep 2007 21:58
- Location: Cleveland, Oh
- Contact:
Re: REFLY Issue.....
Razgriz_37 wrote:If I was told correctly this is a feature of Zuti that resticts the use of the refly button for about 15 to 45 seconds. I forget what exactly it simulates but that was one of the features in Zuti's MDS1.13
Uh huh.Tiger wrote:You know those times when you feel like a complete dumbass? Well, this is one of those times...
I found these entries in the Zuti settings (in the mds.dcg file) as I was looking over the campaign;
ZutiMisc_EnableReflyOnlyIfBailedOrDied 1
ZutiMisc_DisableReflyForMissionDuration 0
ZutiMisc_ReflyKIADelay 15
Doh! So, I disabled the first one, and set ZutiMisc_ReflyKIADelay to 1. Now we can hit "Refly." It wasn't a bug after all, and I feel pretty stupid.
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