Wings~of~War: Italy 1943

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Wings~of~War: Italy 1943

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Wings~of~War is a continuous 24 hour, 7 day dynamic campaign for IL-2 Sturmovik: 1946, using the Dedicated IL-2 Server Software, Ultra Pack 2.01, FB Daemon II (FBD2), and Lowengrin's Dynamic Campaign Generator (DCG) 3.46. Wings~of~War campaigns are designed to be realistic in the extreme and are intended to create a very immersive combat experience. As such, there are virtually no rules. It is our intent to eliminate issues that are caused by the subjective nature of the various interpretations of a rule, such as vulching. And, that is why there is no rule against it. Please understand before you register that, if you are in the server during the campaign, you are a target.

Every attempt has been made to govern game play through the use of available software, such as FB Daemon II, which will restrict a player's ability to join the opposing side, and also enforces the 10 minute death penalty. Or, the Dynamic Campaign Generator (DCG), which manages the dynamic campaign. Even the IL-2 Dedicated Server software is set for checkRuntime=2 to ensure that everyone is playing the same game.

The server resets every two hours to keep the Wings~of~War generated mission objectives current and up to date. A two hour session equals one campaign day. The victory conditions and objectives for each mission are determined by the Dynamic Campaign Generator (DCG). The mission briefing will contain reports of conflicts in various areas of the map. You will need to fly in defense of your ground units as they will be attacked by enemy on the ground and in the air. Reports of the activity of the previous mission will be displayed within the mission briefing.

The Wings~of~War Server will go online at 00:01 Eastern on Saturday, 6 August 2011 and will go offline at 00:01 Eastern the following Saturday, 13 August 2011. Then, we will switch sides and fly the “Redoux” beginning at 00:01 Eastern on Saturday, 20 August 2011, and continuing until 00:01 Eastern the following Saturday, 27 August 2011.

Rules

1.) Each participant must be registered for the campaign (i.e. Berlin 1945, Marianas 1944).
2.) Any pilot found to be cheating (flying hacked, intentionally exiting the server in flight to avoid a death, etc.) will be banned from all future campaigns.

Scoring

Points are awarded depending upon what happens to the plane that you shoot at in each combat. Points are awarded differently based on what happens to the enemy aircraft that you targeted and whether it is destroyed in the air, is forced down, crash lands at a friendly base, or another aircraft intercepts it on its return journey to base. The last plane to shoot into the enemy aircraft will be awarded the kill points. If ground units also hit the target and no air hits were achieved the ground unit is regarded as the killing unit. If the targeted plane does not disintegrate but lands successfully the score is ignored. Pressing re-fly adds the points achieved in the last sortie to the score.

Scoring is based on the default values for targets in IL-2 Sturmovik: 1946. You must survive and return to base to get 100% of your score. If you are forced to land outside of the boundaries of an allied airbase you will be awarded 70% of your score. You will be awarded 50% of your score if you bail out over friendly territory. You will need to hit re-fly if you are captured or die in combat to receive 10% of your score.

Sit Out Times

The Wings~of~War Server is set up to govern itself meaning that the sit out times, aircraft ordnance load outs, etc., are handled by the Dynamic Campaign Generator (DCG) and FB Daemon II. If you bail out over friendly territory you can re-fly immediately. If you bail out over enemy lines you have a 1 in 10 chance of escape.

Death/Capture Penalty: 10 minutes (approximately)

Server Information

Server Name: Wings~of~War

Description: IL-2 Sturmovik: 1946 4.09m, using Ultra Pack 2.01, FB Daemon II, and the Dynamic Campaign Generator (DCG) 3.46. The following MODS will be enabled;

00_6DOF_Tracker_2_0_sHr
01_TougherBridges
01_Zuti_MDS_v1.13_UP


Map: Italy

Allied Aircraft

Spitfire Mk.VIII (DCG Upgrade: Spitfire Mk.IXc Downgrade: None)
Kittyhawk Mk.III (DCG Upgrade: P-39Q-10 Downgrade: None)
P-38J Lightning (DCG Upgrade: P-38L Lightning. Downgrade: None)
C-47 (DCG Upgrade: None Downgrade: None)
A20C (DCG Upgrade: A20G. Downgrade: None)
B-25G-1 (DCG Upgrade: B-25H-1. Downgrade: B-25C-25)
B-17F (DCG Upgrade: B-17G. Downgrade: B-17E)

Axis Aircraft

Bf-109G-6 (DCG Upgrade: Bf-109G-6 Late Downgrade: Bf-109G-2)
Macchi 205 Serie 1 (DCG Upgrade: Macchi 205 Serie 3 Downgrade: Macchi 202 Serie 12)
Ju-52/3MG4E (DCG Upgrade: None Downgrade: None)
Ju-87D-5 (DCG Upgrade: Ju-87G-1. Downgrade: Ju-87D-3)
Bf-110G-2 (DCG Upgrade: None Downgrade: None)
Ju-88A-4 (DCG Upgrade: None Downgrade: None)

The Wings~of~War Game Server can be accessed via HyperLobby
The Wings~of~War Game Server IP address is 66.225.104.67:21000
The Wings~of~War Campaign Stats, Scores, and Forums, are located at http://www.virtualaces.net
The Wings~of~War TeamSpeak Server IP address is 66.225.104.67:8766

Server Settings

difficulty SeparateEStart 1
difficulty ComplexEManagement 1
difficulty EngineOverheat 1
difficulty TorqueGyroEffects 1
difficulty FlutterEffect 1
difficulty WindTurbulence 1
difficulty StallsSpins 1
difficulty Vulnerability 1
difficulty BlackoutsRedouts 1
difficulty RealisticGunnery 1
difficulty LimitedFuel 1
difficulty LimitedAmmo 1
difficulty HeadShake 1
difficulty CockpitAlwaysOn 1
difficulty NoInstantSuccess 1
difficulty Clouds 1
difficulty RealisticLandings 1
difficulty TakeoffLanding 1
difficulty NoPadlock 1
difficulty NoMapIcons 1
difficulty NoMinimapPath 1
difficulty NoSpeedBar 0
difficulty NoOutsideViews 1
difficulty NoIcons 1
difficulty GLimits 0
difficulty Reliability 1
difficulty RealisticPilotVulnerability 1
difficulty RealisticNavigationInstruments 1
difficulty NoPlayerIcon 1
difficulty NoFogOfWarIcons 1

mp_dotrange FRIENDLY COLOR 3 DOT 25 RANGE 3 TYPE 3 ID 3 NAME 3
mp_dotrange FOE COLOR 3 DOT 25 RANGE 3 TYPE 3 ID 3 NAME 3

MDS Settings

[MDS]
ZutiCarrierSpawnPoints_CV2 6
ZutiCarrierSpawnPoints_CV9 5
ZutiCarrierSpawnPoints_CVE 2
ZutiCarrierSpawnPoints_CVL 7
ZutiCarrierSpawnPoints_Akagi 8
ZutiCarrierSpawnPoints_IJN 6
ZutiCarrierSpawnPoints_HMS 5
ZutiNextMission_RedWon
ZutiNextMission_BlueWon
ZutiNextMission_Difficulty
ZutiNextMission_LoadDelay 60
ZutiShips_EnableResync 1
ZutiTargets_StaticIcons 0
ZutiTargets_MovingIcons 1
ZutiTargets_CheckForWinner 0
ZutiTargets_ShowTargets 0
ZutiIcons_IconsSize 4
ZutiIcons_ShowNeutralHB 0
ZutiRadar_SetRadarToAdvanceMode 0
ZutiRadar_ShowAircraft 1
ZutiRadar_ShowGroundUnits 0
ZutiRadar_ShowRockets 0
ZutiRadar_StaticIconsIfNoRadar 0
ZutiRadar_AircraftIconsWhite 0
ZutiRadar_RefreshInterval 5
ZutiRadar_EnableTowerCommunications 1
ZutiRadar_ShipsAsRadar 0
ZutiRadar_ShipRadar_MaxRange 100
ZutiRadar_ShipRadar_MinHeight 100
ZutiRadar_ShipRadar_MaxHeight 5000
ZutiRadar_ShipSmallRadar_MaxRange 25
ZutiRadar_ShipSmallRadar_MinHeight 0
ZutiRadar_ShipSmallRadar_MaxHeight 2000
ZutiRadar_ScoutsAsRadar 0
ZutiRadar_ScoutRadar_MaxRange 2
ZutiRadar_ScoutRadar_DeltaHeight 1500
ZutiRadar_HideUnpopulatedAirstripsFromMinimap 1
ZutiRadar_ScoutGroundObjects_Alpha 5
ZutiRadar_ShowPlayerAircraft 0
ZutiRadar_ScoutCompleteRecon 0
ZutiHud_DisableHudStatistics 1
ZutiHud_ShowPilotNumber 1
ZutiHud_ShowPilotPing 1
ZutiHud_ShowPilotName 1
ZutiHud_ShowPilotScore 1
ZutiHud_ShowPilotArmy 1
ZutiHud_ShowPilotACDesignation 1
ZutiHud_ShowPilotACType 1
ZutiMisc_DisableAIRadioChatter 1
ZutiMisc_DespawnAIPlanesAfterLanding 1
ZutiMisc_HidePlayersCountOnHomeBase 1
ZutiMisc_EnableReflyOnlyIfBailedOrDied 0
ZutiMisc_DisableReflyForMissionDuration 0
ZutiMisc_ReflyKIADelay 0
ZutiMisc_MaxAllowedKIA 10
ZutiMisc_ReflyKIADelayMultiplier 2.0
ZutiMisc_BombsCat1_CratersVisibilityMultiplier 1.0
ZutiMisc_BombsCat2_CratersVisibilityMultiplier 1.0
ZutiMisc_BombsCat3_CratersVisibilityMultiplier 1.0
ZutiMisc_BombsCat4_CratersVisibilityMultiplier 1.0
ZutiReload_OneMgCannonRearmSecond 10
ZutiReload_OneBombFTankTorpedoeRearmSeconds 25
ZutiReload_OneRocketRearmSeconds 20
ZutiReload_GallonsLitersPerSecond 3
ZutiReload_OneWeaponRepairSeconds 3
ZutiReload_FlapsRepairSeconds 30
ZutiReload_EngineRepairSeconds 90
ZutiReload_OneControlCableRepairSeconds 15
ZutiReload_OneFuelOilTankRepairSeconds 20
ZutiReload_LoadoutChangePenaltySeconds 30
ZutiReload_CockpitRepairSeconds 30
ZutiReload_ReloadOnlyIfFuelTanksExist 0
ZutiReload_ReloadOnlyIfAmmoBoxesExist 0
ZutiReload_RepairOnlyIfWorkshopExist 0
ZutiReload_OnlyHomeBaseSpecificLoadouts 1
ZutiDrop_OverFriendlyHomeBase 0
ZutiDrop_OverEnemyHomeBase 0
ZutiDrop_OverNeutralHomeBase 0
ZutiDrop_OverFriendlyFrictionArea 0
ZutiDrop_OverEnemyFrictionArea 1
ZutiDrop_OverDestroyGroundArea 1
ZutiDrop_OverDefenceGroundArea 1
ZutiDrop_MinHeight 0
ZutiDrop_MaxHeight 10000

Dynamic Campaign Generator 3.46 Settings

Options Panel

Active Front Enabled
Air Starts Disabled
Delayed Start Times Enabled
Normandy British Base Enabled
No Transfers Disabled
Paratroopers and AI Chutes Enabled
Aircraft Downgrades Enabled
Historical Production Dates Disabled
Massed Bombers Enabled
Ships Remain Sunk Enabled
Primary Objectives Enabled
Stats Reset on Death Disabled

General Campaign Settings Panel

Squadron Density Full
Column Density Full
Stationary Object Density Full
Action Radius 150 Kilometers
Squadron Balance Default
Time Passage Normal
Max Flights per Squadron Four
Flight Size (All Nationalities) Default
Axis/Allied Plane Resupply Rate 4 Squadrons/Day
Overall Skill Setting Squadron Defaults
Axis/Allied Ship Skill Veteran
Capital Ship ROF 2.0
Destroyer/Other ROF 5.0
Bridge Repair Time 1 Mission

Custom Mission Settings

Custom Mission Preferences Random
Destination Random
Briefing/Sound File None
Best Conditions Clear
Day/Night Day
Set Enemy Unknown
Worst Conditions Blind
Start Time Random
Intercept Chance Random
Cloud Height Random
End Time Random
Player Units Fuel 100%

FB Daemon II In Game Chat Commands

<echo Used to test FBD2 connectivity.
<gunstat Displays pilot's gun statistics.
<pingkick Displays pingkick settings.
<scorekick Displays scorekick settings.
<status Displays current plane/pilot mission count.
<targets<color Displays team's current objective status (color = blue or red).
<timeleft Shows time remaining in minutes, if TimeLimit is set in mission.
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Last bumped by Tiger on 15 Aug 2011 15:50.
Colonel Tiger
Commanding Officer
3rd Pursuit Squadron, HELL'S ANGELS


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