Wings~of~War: Berlin 1945

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Wings~of~War: Berlin 1945

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Wings~of~War is a continuous 24 hour, 7 day dynamic campaign for IL-2 Sturmovik: 1946, using the Dedicated IL-2 Server Software, Ultra Pack 2.01, FB Daemon II (FBD2), and a Wings~of~War exclusive; Lowengrin's Dynamic Campaign Generator (DCG) Beta 3.46 for use with MDS. Wings~of~War campaigns are designed to be realistic in the extreme and are intended to create a very immersive combat experience. As such, there are virtually no rules. Every attempt has been made to govern game play through the use of available software, such as FB Daemon II, which will restrict a player's ability to join the opposing side, and also enforces the 15 minute death penalty. Or, the Dynamic Campaign Generator (DCG), which not only manages the dynamic campaign, but also restricts a player's ability to use the opponent's markings. Even the server software is set for checkRuntime=2 to ensure that everyone is playing the same game.

It should be noted that there is no committee. One of the reasons that there are virtually no rules for Wings~of~War campaigns is that there is no committee with which to lodge a complaint. And, this is by design. It is our intent to eliminate issues that are caused by the subjective nature of the various interpretations of a rule, such as vulching. And, that is why there is no rule against it. Please understand, before you register, that if you are in the server during the campaign, you are a target.

The Wings~of~War Server will go online at 00:01 Eastern on Saturday, 9 April 2011 and will go offline at 00:01 Eastern the following Saturday, 16 April 2011. Then, we will switch sides and fly the “Redoux” beginning at 00:01 Eastern on Saturday, 23 April 2011, and continuing until 00:01 Eastern the following Saturday, 30 April 2011. The server will reset every two hours to keep the Wings~of~War generated mission objectives current and up to date. A two hour session will equal one campaign day. At the end of each one week period we will tally the scores to determine the victor. The victory conditions and objectives for each battle are determined by the mission generator. The briefing will contain reports of conflicts in various areas of the map. You will need to fly in defense of your ground units as they will be attacked by enemy on the ground and in the air. Reports of the previous day's activity will be displayed along with the mission briefing.

Rules

1.) Each participant must be registered for the campaign (i.e. Berlin 1945, Marianas 1944).
2.) Any pilot found to be cheating (flying hacked, intentionally exiting the server in flight to avoid a death, etc.) will be banned from all future campaigns.

Scoring

Points are awarded depending upon what happens to the plane that you shoot at in each combat. Points are awarded differently based on what happens to the enemy aircraft that you targeted and whether it is destroyed in the air, is forced down, crash lands at a friendly base, or another aircraft intercepts it on its return journey to base. The last plane to shoot into the enemy aircraft will be awarded the kill points. If ground units also hit the target and no air hits were achieved the ground unit is regarded as the killing unit. If the targeted plane does not disintegrate but lands successfully the score is ignored. Pressing re-fly adds the points achieved in the last sortie to the score.

Scoring is based on the default values for targets. You must survive and return to base to get 100% of your score. If you are forced to land outside of the boundaries of an allied airbase you will be awarded 70% of your score. You will be awarded 50% of your score if you bail out over friendly territory. You will need to hit re-fly if you are captured or die in combat to receive 10% of your score.

Sit Out Times

The Wings~of~War Server is set up to govern itself meaning that the sit out times, aircraft ordnance load outs, etc., are handled by the Dynamic Campaign Generator (DCG) and FB Daemon II. If you bail out over friendly territory you can re-fly immediately. If you bail out over enemy lines you have a 1 in 10 chance of escape.

Death/Capture Penalty: 10 minutes (approximately)

Server Information

Server Name: Wings~of~War

Map: Berlin

Aircraft:

Allied

Yak-3
La-5FN
La-7
P-39Q10
L-2 Type 3M
PE-2 Series 359

Axis

Bf-109G6 AS
Fw-190D9
Bf-109K4
Bf-110C4B
Ju-87D3
Ju-88A4
He-111H6

Note: Lowengrin's Dynamic Campaign Generator (DCG) is set to include aircraft upgrades. Aircraft may be added or removed during the campaign.

Description: IL-2 Sturmovik: 1946 4.09m, using Ultra Pack 2.01, FB Daemon II, and Lowengrin's Dynamic Campaign Generator (DCG) 3.46 Beta for use with MDS.

Ultra Pack 2.01 will have the following MODS enabled;

00_6DOF_Tracker_2_0_sHr
01_TougherBridges
01_Zuti_MDS_v1.13_UP


The server can be accessed via HyperLobby

The Wings~of~War Game Server IP address is 66.225.104.67:21000

The Wings~of~War Campaign Stats, Scores, and Forums, are located at http://www.virtualaces.net

The Wings~of~War TeamSpeak Server IP address is 66.225.104.67:8766

Server Settings

difficulty SeparateEStart 1
difficulty ComplexEManagement 1
difficulty EngineOverheat 1
difficulty TorqueGyroEffects 1
difficulty FlutterEffect 1
difficulty WindTurbulence 1
difficulty StallsSpins 1
difficulty Vulnerability 1
difficulty BlackoutsRedouts 1
difficulty RealisticGunnery 1
difficulty LimitedFuel 1
difficulty LimitedAmmo 1
difficulty HeadShake 1
difficulty CockpitAlwaysOn 1
difficulty NoInstantSuccess 1
difficulty Clouds 1
difficulty RealisticLandings 1
difficulty TakeoffLanding 1
difficulty NoPadlock 1
difficulty NoMapIcons 1
difficulty NoMinimapPath 1
difficulty NoSpeedBar 0
difficulty NoOutsideViews 1
difficulty NoIcons 1

MP_DOTRANGE FRIENDLY COLOR .005 DOT 25 RANGE .005 TYPE .005 ID .005 NAME .005
MP_DOTRANGE FOE COLOR 1 DOT 25 RANGE 3 TYPE 3 ID 3 NAME .005

MDS Settings

[MDS]
ZutiCarrierSpawnPoints_CV2 6
ZutiCarrierSpawnPoints_CV9 5
ZutiCarrierSpawnPoints_CVE 2
ZutiCarrierSpawnPoints_CVL 7
ZutiCarrierSpawnPoints_Akagi 8
ZutiCarrierSpawnPoints_IJN 6
ZutiCarrierSpawnPoints_HMS 5
ZutiNextMission_RedWon
ZutiNextMission_BlueWon
ZutiNextMission_Difficulty
ZutiNextMission_LoadDelay 60
ZutiShips_EnableResync 1
ZutiTargets_StaticIcons 0
ZutiTargets_MovingIcons 1
ZutiTargets_CheckForWinner 0
ZutiTargets_ShowTargets 0
ZutiIcons_IconsSize 4
ZutiIcons_ShowNeutralHB 0
ZutiRadar_SetRadarToAdvanceMode 0
ZutiRadar_ShowAircraft 1
ZutiRadar_ShowGroundUnits 0
ZutiRadar_ShowRockets 0
ZutiRadar_StaticIconsIfNoRadar 0
ZutiRadar_AircraftIconsWhite 0
ZutiRadar_RefreshInterval 5
ZutiRadar_EnableTowerCommunications 1
ZutiRadar_ShipsAsRadar 0
ZutiRadar_ShipRadar_MaxRange 100
ZutiRadar_ShipRadar_MinHeight 100
ZutiRadar_ShipRadar_MaxHeight 5000
ZutiRadar_ShipSmallRadar_MaxRange 25
ZutiRadar_ShipSmallRadar_MinHeight 0
ZutiRadar_ShipSmallRadar_MaxHeight 2000
ZutiRadar_ScoutsAsRadar 0
ZutiRadar_ScoutRadar_MaxRange 2
ZutiRadar_ScoutRadar_DeltaHeight 1500
ZutiRadar_HideUnpopulatedAirstripsFromMinimap 1
ZutiRadar_ScoutGroundObjects_Alpha 5
ZutiRadar_ShowPlayerAircraft 0
ZutiRadar_ScoutCompleteRecon 0
ZutiHud_DisableHudStatistics 1
ZutiHud_ShowPilotNumber 1
ZutiHud_ShowPilotPing 1
ZutiHud_ShowPilotName 1
ZutiHud_ShowPilotScore 1
ZutiHud_ShowPilotArmy 1
ZutiHud_ShowPilotACDesignation 1
ZutiHud_ShowPilotACType 1
ZutiMisc_DisableAIRadioChatter 1
ZutiMisc_DespawnAIPlanesAfterLanding 1
ZutiMisc_HidePlayersCountOnHomeBase 1
ZutiMisc_EnableReflyOnlyIfBailedOrDied 0
ZutiMisc_DisableReflyForMissionDuration 0
ZutiMisc_ReflyKIADelay 0
ZutiMisc_MaxAllowedKIA 10
ZutiMisc_ReflyKIADelayMultiplier 2.0
ZutiMisc_BombsCat1_CratersVisibilityMultiplier 1.0
ZutiMisc_BombsCat2_CratersVisibilityMultiplier 1.0
ZutiMisc_BombsCat3_CratersVisibilityMultiplier 1.0
ZutiMisc_BombsCat4_CratersVisibilityMultiplier 1.0
ZutiReload_OneMgCannonRearmSecond 10
ZutiReload_OneBombFTankTorpedoeRearmSeconds 25
ZutiReload_OneRocketRearmSeconds 20
ZutiReload_GallonsLitersPerSecond 3
ZutiReload_OneWeaponRepairSeconds 3
ZutiReload_FlapsRepairSeconds 30
ZutiReload_EngineRepairSeconds 90
ZutiReload_OneControlCableRepairSeconds 15
ZutiReload_OneFuelOilTankRepairSeconds 20
ZutiReload_LoadoutChangePenaltySeconds 30
ZutiReload_CockpitRepairSeconds 30
ZutiReload_ReloadOnlyIfFuelTanksExist 0
ZutiReload_ReloadOnlyIfAmmoBoxesExist 0
ZutiReload_RepairOnlyIfWorkshopExist 0
ZutiReload_OnlyHomeBaseSpecificLoadouts 1
ZutiDrop_OverFriendlyHomeBase 0
ZutiDrop_OverEnemyHomeBase 0
ZutiDrop_OverNeutralHomeBase 0
ZutiDrop_OverFriendlyFrictionArea 0
ZutiDrop_OverEnemyFrictionArea 1
ZutiDrop_OverDestroyGroundArea 1
ZutiDrop_OverDefenceGroundArea 1
ZutiDrop_MinHeight 0
ZutiDrop_MaxHeight 10000
[RespawnTime]
Bigship 1800
Ship 1800
Aeroanchored 1800
Artillery 1800
Searchlight 1800

Dynamic Campaign Generator 3.46 Beta Settings

Options Panel

Active Front Enabled
Air Starts Disabled
Delayed Start Times Enabled
Normandy British Base Enabled
No Transfers Disabled
Paratroopers and AI Chutes Enabled
Aircraft Downgrades Enabled
Historical Production Dates Disabled
Massed Bombers Enabled
Ships Remain Sunk Enabled
Primary Objectives Enabled
Stats Reset on Death Disabled

General Campaign Settings Panel

Squadron Density Moderate
Column Density Full
Stationary Object Density Full
Action Radius 250 Kilometers
Time Passage Normal
Max Flights per Squadron Two
Flight Size (All Nationalities) Default
Axis/Allied Plane Resupply Rate 1 Squadron/Day
Overall Skill Setting Squadron Defaults
Axis/Allied Ship Skill Rookie
Capital Ship ROF 10.0
Destroyer/Other ROF 10.0
Bridge Repair Time 1 Mission

Custom Mission Settings

Custom Mission Preferences Random
Destination Random
Briefing/Sound File None
Best Conditions Clear
Day/Night Day
Set Enemy Unknown
Worst Conditions Blind
Start Time Random
Intercept Chance Random
Cloud Height Random
End Time Random
Player Unit's Fuel 100%

FB Daemon II In Game Chat Commands

<echo Used to test FBD2 connectivity.
<gunstat Displays pilot's gun statistics.
<pingkick Displays pingkick settings.
<scorekick Displays scorekick settings.
<status Displays current plane/pilot mission count.
<targets<color Displays team's current objective status (color = blue or red).
<timeleft Shows time remaining in minutes, if TimeLimit is set in mission.
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Last bumped by Tiger on 25 Apr 2011 23:00.
Colonel Tiger
Commanding Officer
3rd Pursuit Squadron, HELL'S ANGELS


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